Skip to main content
Version: 3.0

Adding Custom Marker to Pool

  1. Go to your Tutorial Master GameObject, navigate to Configuration > Marker pooling
  2. Add a new marker pool
    • give it an appropriate name (you can double click on the list item to rename it)
    • assign your recently created prefab

  1. You should now be able to reference your new Marker in Spawn Marker action

And this is how it looks like at runtime.